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FishMarket 1.0
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FishMarket v1.0.iso
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fishies
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001-025
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disk_014
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amiga3d
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displayuniverse.c
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C/C++ Source or Header
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1992-05-06
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11KB
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444 lines
#include <exec/types.h>
#include <exec/nodes.h>
#include <exec/lists.h>
#include <exec/memory.h>
#include <hardware/blit.h>
#include <hardware/custom.h>
#include <graphics/gfx.h>
#include <graphics/clip.h>
#include <graphics/rastport.h>
#include <graphics/view.h>
#include <graphics/text.h>
#include <graphics/gfxmacros.h>
#include <graphics/layers.h>
#include <intuition/intuition.h>
#include <libraries/dos.h>
#include "threed.h"
#define FIXEDILLUMINATION
extern UBYTE title[] ;
extern struct Custom custom;
extern struct TmpRas tmpras;
extern struct BitMap bitmap0;
extern struct BitMap bitmap1;
extern struct RastPort r[2];
extern struct RastPort *rp[2];
extern struct RasInfo ri[2];
extern struct RasInfo *rip[2];
extern struct RasInfo *irip;
extern WORD pcount ;
extern WORD vcount ;
extern UWORD frametoggle ;
extern BPTR objectsegment ;
extern struct Object *Amiga ;
extern long GfxBase;
extern long DosBase;
extern int (*subroutines[])();
/******************************************************************************/
displayuniverse(view,screen,window,cameraobjectinfo,objectinfo)
struct View *view;
struct Screen *screen;
struct Window *window;
struct Objectinfo *cameraobjectinfo;
struct Objectinfo *objectinfo;
{
int argc = 0;
char *argv[MAXNUMARGS];
struct Objectinfo *thisobjectinfo;
/* set up parameter passing information for this display */
argv[0] = &thisobjectinfo;
argv[1] = subroutines;
argc = 2;
/* PROCESS ALL THE OBJECTS IN THE LIST POINTED TO BY OBJECTINFO */
thisobjectinfo = objectinfo;
while(thisobjectinfo)
{
int thisobjecterror = FALSE;
/* process this object */
if(thisobjectinfo->objectprocedure)
{
int (*function)();
/* call the object's procedure */
#ifdef ODEBUG
printf("do3d: object(%lx) procedure = %lx\n",thisobjectinfo,thisobjectinfo->objectprocedure);
#endif
function = (thisobjectinfo->objectprocedure);
thisobjecterror = (*function)(argc,argv);
}
/* begin - rotate the object matrix - temporary */
/* yaw(thisobjectinfo->objectmatrix,SINB,COSB); */
/* pitch(thisobjectinfo->objectmatrix,SINB,COSB); */
/* roll(thisobjectinfo->objectmatrix,SINB,COSB); */
/* end - rotate the object matrix - temporary */
/* this objects's universal reference display matrix is trivial */
*thisobjectinfo->displaymatrix = *thisobjectinfo->objectmatrix;
/* this objects's universal reference position is trivial */
*thisobjectinfo->displayposition = *thisobjectinfo->objectposition;
/* process any subobjects dependent on this object before diplaying it */
{
struct Objectinfo *thisubobjectinfo;
thisubobjectinfo = thisobjectinfo->subobjectinfo;
while(thisubobjectinfo)
{
/* display each subobject */
subdisplayuniverse(view,screen,window,cameraobjectinfo,thisobjectinfo,thisubobjectinfo);
thisubobjectinfo = thisubobjectinfo->nextobjectinfo;
}
}
{
struct Coordinate centerpoint;
/* concatenate this object's matrix with the camera matrix for display through camera viewpoint */
{
struct UV uv;
uv = *thisobjectinfo->objectmatrix; /* copy matrix */
cat(thisobjectinfo->displaymatrix,&uv,cameraobjectinfo->objectmatrix);
}
subvect(cameraobjectinfo->objectposition,thisobjectinfo->displayposition,¢erpoint);
matrix(¢erpoint,¢erpoint,cameraobjectinfo->objectmatrix);
if ( (centerpoint.z > 0)
&&
(( (centerpoint.z) - ( (centerpoint.x < 0) ? -centerpoint.x : centerpoint.x )) > 0)
&&
(( (centerpoint.z) - ( (centerpoint.y < 0) ? -centerpoint.y : centerpoint.y )) > 0) )
{
/* rotate the 3d normals*/
#ifdef DEBUG
printf("do3d: rotate the 3d normals\n");
#endif
rotate(thisobjectinfo->displaymatrix,thisobjectinfo->objectnumnormals,thisobjectinfo->objectnormals,thisobjectinfo->objectbufnormals);
/* rotate, translate, and perspect the 3d points */
dopoints(thisobjectinfo->displaymatrix,¢erpoint,thisobjectinfo->objectnumpoints,thisobjectinfo->objectpoints,thisobjectinfo->objectbufpoints);
}
else
{
/* this object out of 45 degree frustrum */
thisobjectinfo = thisobjectinfo->nextobjectinfo;
/* so process the next object */
continue;
}
}
/* draw the polygons by traversing the polygon list */
{
WORD polycount = 0;
WORD *nextcolor;
struct Coordinate **nextn;
struct Coordinate **nextp;
struct Coordinate *lastn = 0;
WORD endflag = FALSE;
/* intialize buffer pointers */
nextcolor = thisobjectinfo->colorbuf;
nextn = thisobjectinfo->nptrbuf;
nextp = thisobjectinfo->pptrbuf;
for(polycount = 0; polycount < thisobjectinfo->objectnumpolys; polycount++)
{
struct Polygon **np;
WORD vc;
struct Coordinate **v;
struct Coordinate *n;
struct Coordinate *c0;
struct Coordinate *c1;
struct Coordinate *c2;
WORD bright;
WORD firstx, firsty;
#ifdef DEBUG
printf("poly %lx: \n",polycount);
#endif
np = (thisobjectinfo->objectpolys+polycount);
#ifdef DEBUG
printf("np = %lx\n",np);
#endif
#ifdef DEBUG
printf("vertexcount = %lx\n",(*np)->vertexcount);
#endif
#ifdef DRAWDEBUG
printf("poly %lx: color = %lx\n",polycount,*nextcolor);
#endif
/* backface removal */
/* first, simple clip */
if (((*nextn)->z) > 0)
{
nextcolor++;
nextn++;
nextp = (nextp+((*np)->vertexcount));
continue;
}
/* now, test z component of dynamically computed polygon normal */
c0 = (struct Coordinate *)(*(nextp));
c1 = (struct Coordinate *)(*(nextp+1));
c2 = (struct Coordinate *)(*(nextp+2));
/* if polygon's normal faces away from the screen, or is perpendicular, ignore it */
#ifdef DRAWDEBUG
printf("c0->x = %lx c0->y = %lx\n",c0->x,c0->y);
printf("c1->x = %lx c1->y = %lx\n",c1->x,c1->y);
printf("c2->x = %lx c2->y = %lx\n",c2->x,c2->y);
#endif
/* fine clipping */
if (((smuls(((c1->x)-(c0->x)),((c2->y)-(c1->y))))-(smuls(((c2->x)-(c1->x)),((c1->y)-(c0->y))))) >= 0)
{
nextcolor++;
nextn++;
nextp = (nextp+((*np)->vertexcount));
continue;
}
/* illumination */
#ifndef FIXEDILLUMINATION
bright = (((-(((*nextn)->x+(*nextn)->y))>>1)+(0x4000))>>11);
#else
bright = (WORD)*nextcolor;
#endif
/* ceiling */
bright = (bright > 0xF)?0xF:bright;
#ifdef DRAWDEBUG
printf("poly %lx: bright = %lx\n",polycount,bright);
#endif
for(vc = 0; vc < (*np)->vertexcount; vc++)
{
WORD x,y;
#ifdef DRAWDEBUG
printf("vertex %lx : (thisobjectinfo->objectbufpoints+poff) = %lx\n",vc,*nextp);
#endif
#ifdef DRAWDEBUG
printf("(thisobjectinfo->objectbufpoints+poff)->x = %lx\n",(*nextp)->x);
printf("(thisobjectinfo->objectbufpoints+poff)->y = %lx\n",(*nextp)->y);
printf("(thisobjectinfo->objectbufpoints+poff)->z = %lx\n",(*nextp)->z);
#endif
/* draw stuff in */
#ifdef DRAWDEBUG
printf("SetAPen = bright\n");
#endif
SetAPen(rp[frametoggle ^ 0x0001],bright);
if(vc == 0)
{
/* open this polygon */
#ifdef DRAWDEBUG
printf("call areamove...\n");
#endif
x = (((*nextp)->x)+(TMPWIDTH>>1));
y = (((*nextp)->y)+(TMPHEIGHT>>1));
if (x<0) x = 0;
if (y<0) y = 0;
if (x>TMPWIDTH-1) x = TMPWIDTH-1;
if (y>TMPHEIGHT-1) y = TMPHEIGHT-1;
x -= ( ( TMPWIDTH - (window->RPort->BitMap->BytesPerRow<<3) ) >> 1 );
y -= ( ( TMPHEIGHT - (window->RPort->BitMap->Rows) ) >> 1 );
firstx = x;
firsty = y;
/* move into the raster that we're NOT displaying */
#ifndef FIXEDILLUMINATION
if( (lastn != *nextn) && (endflag) )
{
AreaEnd(rp[frametoggle ^ 0x0001]);
endflag = FALSE;
}
#endif
AreaMove(rp[frametoggle ^ 0x0001],x,y);
}
else
{
/* continue this polygon */
#ifdef DRAWDEBUG
printf("call areadraw...\n");
#endif
x = (((*nextp)->x)+(TMPWIDTH>>1));
y = (((*nextp)->y)+(TMPHEIGHT>>1));
if (x<0) x = 0;
if (y<0) y = 0;
if (x>TMPWIDTH-1) x = TMPWIDTH-1;
if (y>TMPHEIGHT-1) y = TMPHEIGHT-1;
x -= ( ( TMPWIDTH - (window->RPort->BitMap->BytesPerRow<<3) ) >> 1 );
y -= ( ( TMPHEIGHT - (window->RPort->BitMap->Rows) ) >> 1 );
/* draw into the raster that we're NOT displaying */
AreaDraw(rp[frametoggle ^ 0x0001],x,y);
}
/* increment the nextp pointer */
nextp++;
}
/* close this polygon */
#ifdef DRAWDEBUG
printf("call areaend...\n");
#endif
/* end raster that we're NOT displaying (or continue collecting polygons) */
/* last polygon displayed is this one */
lastn = *nextn;
#ifndef FIXEDILLUMINATION
if(lastn == *(nextn+1))
{
/* last polygon displayed has same normal as next polygon to be displayed */
#ifdef DRAWDEBUG
printf("last poly displayed has same normal as next polygon to be displayed...draw\n");
#endif
/* draw, but do not terminate this polygon in this sequence */
/* note : need graphics 28.5 or greater to do following trick ! */
AreaDraw(rp[frametoggle ^ 0x0001],firstx,firsty);
endflag = TRUE;
/* if graphics 28.4 or less do this standard thing */
/* AreaEnd(rp[frametoggle ^ 0x0001]); */
/* endflag = FALSE; */
}
else
{
/* last polygon displayed has different normal from next polygon to be displayed */
#ifdef DRAWDEBUG
printf("last poly displayed has deffernt normal from next polygon to be displayed...end\n");
#endif
/* terminate this polygon sequence */
AreaEnd(rp[frametoggle ^ 0x0001]);
endflag = FALSE;
}
#else
{
/* terminate this polygon sequence */
AreaEnd(rp[frametoggle ^ 0x0001]);
endflag = FALSE;
}
#endif
/* increment nextcolor, nextn pointers */
nextcolor++;
nextn++;
}
if(endflag)
{
/* terminate series of "same normal" polygons after polyloop exit */
#ifdef DRAWDEBUG
printf("close last polygon in series...\n");
#endif
AreaEnd(rp[frametoggle ^ 0x0001]);
}
}
thisobjectinfo = thisobjectinfo->nextobjectinfo;
} /* end while (thisobject) */
}